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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Screens/ConsoleScreen.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Screens/ConsoleScreen.cs</h1>  </div>
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<a href="_console_screen_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Threading;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Drawing;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00009"></a>00009 <span class="keyword">using</span> RRRSRoguelikeEngine;
<a name="l00010"></a>00010 
<a name="l00011"></a><a class="code" href="namespace_r_r_r_s_roguelike_1_1_screens.html">00011</a> <span class="keyword">namespace </span>RRRSRoguelike.Screens
<a name="l00012"></a>00012 {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html">00013</a>     <span class="keyword">abstract</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html">Screen</a> : IScreen
<a name="l00014"></a>00014     {
<a name="l00015"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html#a92189b37db62a12f56b904a12847d50d">00015</a>         <span class="keyword">protected</span> List&lt;Panel&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html#a92189b37db62a12f56b904a12847d50d">Panels</a>;
<a name="l00016"></a>00016 
<a name="l00017"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html#a542464d62cdaac74ea6f466899f5a2ae">00017</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html">Screen</a>()
<a name="l00018"></a>00018         {
<a name="l00019"></a>00019             Panels = <span class="keyword">new</span> List&lt;Panel&gt;();
<a name="l00020"></a>00020         }
<a name="l00021"></a>00021 
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html#a7442db43dd7f2f4a424bd27bfbdd11a3">00022</a>         <span class="keyword">public</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Show()
<a name="l00023"></a>00023         {
<a name="l00024"></a>00024 
<a name="l00025"></a>00025         }
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html#ab6e4f1341ffb07b5a9cad7b7dcacbc30">00027</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Clear()
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029             Console.<a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html#ab6e4f1341ffb07b5a9cad7b7dcacbc30">Clear</a>();
<a name="l00030"></a>00030             <span class="keywordflow">foreach</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a> p <span class="keywordflow">in</span> Panels)
<a name="l00031"></a>00031                 p.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html#a4c62813cbfa30e82d1932004f75dbf97">Clear</a>();
<a name="l00032"></a>00032         }
<a name="l00033"></a>00033 
<a name="l00034"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html#a738f45409ce631513a6ee3fa9e4fffae">00034</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> WaitKey()
<a name="l00035"></a>00035         {
<a name="l00036"></a>00036             Console.ReadKey(<span class="keyword">true</span>);
<a name="l00037"></a>00037         }
<a name="l00038"></a>00038 
<a name="l00039"></a>00039         <span class="comment">//public static void WriteString(string text, ConsoleColor color = ConsoleColor.White) </span>
<a name="l00040"></a>00040         <span class="comment">//{</span>
<a name="l00041"></a>00041         <span class="comment">//    DungeonVisualizer.WriteLine(BuildString(text).ToString());</span>
<a name="l00042"></a>00042         <span class="comment">//}</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 
<a name="l00047"></a>00047     }
<a name="l00048"></a>00048 }
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